Welcome to the mVw roleplay
guide! This guide will possibly help you develop into roleplayers
greater than these legends. However, you shouldn't use this as a
lifeline for every situation. In order to be a good roleplayer you
need to think for yourself mainly. These are just some friendly
guidelines. Read on, I'll try and make it as entertaining and
understandable as possible. I'm assuming you already know what a
roleplay is but if you don't I'll take this brief second to explain
it. A roleplay is a situation or statement that you make as your
character.
Step One: I don't
meen too bee rude. Butt U shood have correct spelleeng and grammer
when ever possible. Sorry about that. Here's how it's supposed to
go: I don't mean to be rude, but you should have correct spelling
and grammar whenever possible. You'd be surprised how often I see
that... mostly in Powerplant federations, but it does occur in high
quality feds as well. The number one thing to any roleplay is not
grammar and spelling but it definately helps. There's nothing more
aggravating for a grader than to have to sit down and read a
roleplay that confuses them. While it is good to use proper grammar.
Don't be afraid to use slang or certain types of dialect if your
character or an extra calls for it. An example is if your character
talks like a "Funked Out G-Dawg Freaky Momma!" Then use words like
"YO YO YO!!" or whatever. That's not my thing, so I'm not familiar
with current extreme slang. Sorry. Use the proper synonyms as well.
This next section is NOT meant to insult your intelligence! I can't
stress that enough. Here are the definitions to several misused
synonyms:
Hear: To listen to one
speaking or the sounds of a surrounding area. "He could hear
through the doorway."
Here: A location usually
in reference to ones current where abouts. "He's coming over
here."
Their: Possessive
Pronoun for multiple people. "Their clothes were strewn
across the lawn."
There: One's location,
usually in reference to a destination rather than a current area.
"He moved over there."
Threw: To have thrown.
"He threw the cat out the window."
Through: to go from one
end to another. "He read through the book."
There are many, many others that I didn't mention. Those that
were mentioned are some of the most misused, that's probably why I
remembered them.
Step Two: Think of a
gimmick. Don't know what a gimmick is? Quite frankly a gimmick is
the persona a wrestler takes on. Undertaker had a "Deadman" gimmick,
Bret Hart had a "Best of the Best" gimmick. Think of a gimmick
before you even send in the form. It's good to have your character
developed and you being able to perform with him well. By performing
well I mean, if you can't do comedic roleplays... don't create a
character that makes situations funny. By funny, I don't mean Rodney
Dangerfield funny... Rodney Dangerfield as a wrestler is scary! Not
funny. I mean funny as in; spoofs, witty responses, Dueling Banjo
syndrome {where the wrestlers trades witty jabs at one another in
the roleplay}. Ahh, that brings up another point. If your going to
join a federation... Use one wrestler and one wrestler only. Perhaps
two at most but one is recommended. (1 only in CWD) If you bring
nine different wrestlers into the fed for the soul purpose of using
them in your roleplays then your only crowding the roster. Sometimes
a secondary character is nessessary for a great roleplay but you
don't have to use other wrestlers. Use people. Fans, celebrities,
announcers, etc.
Now think of your wrestler's past. Where did he grow up? What
causes him to be the way he is? Did he suffer abuse as a child?
These are all serious questions that could mean a great angle or
character flaw you could use to the largest advantage. Did your
wrestler get held over a high place as a child and therefore has an
unbelievable sense of vertigo? What does your wrestler look like?
Don't just say he looks like Steve Austin... unless that's exactly
what you want. We're going for originality here. Here's a good
technique I found out in my later years of e-wrestling. Take your
favorite attributes of the wrestlers you like and combine them.
Example:
Name: Gimmick Boy!
Height: 7'2" {Big Show's height}
Weight: 255 lbs. {Benoit's weight, not really but it's an
example}
Hair-Style: Old HHH Braid.
See what I mean? The same thing goes for personality traits.
Step Three: Scan for
things you like. You might want to read the other wrestler's
roleplays and find what they do right and wrong. Know your
competition. Find a character flaw and exploit it. For example. I
saw this one e-wrestler named Jack Harding, he was about as vain a
person as they come. At least that's what I remember about him. Use
something like vanity against them.
Example:
"Jack Harding... can you possibly get through a day without
looking in a mirror? After I'm done with you tonight, you'll break
every mirror you gaze into!"
Or in the case of Jack Harding. "Boy, you think you can challenge
me? Your not even worth my time! I've seen boils on your face with
more potential."
Do NOT digress into simple insults like "You Suck!" or "Yo Mama!"
No offense but they just look stupid and a grader will likely minus
points for things like that. Another thing, unless it is in your
character to do so, keep swear words to a minimum whenever possible.
If every other word out of your wrestler's mouth is "F*CK!" then you
might want to sit back and develop him a little more before
continueing.
Another VERY important thing. If somebody insults you in a
roleplay don't take it personally. At least try not to. I know, I
know, you've been told this for BILLION times but e-fedding is a
game. That's all it is, A GAME! But another word of advice for that.
BEFORE you go and insult somebody on the roleplay board, realize
that these are REAL people your talking to. Not the wrestlers, they
aren't real. A lot of people can and will take offense if you do.
Insulting and the such make the game less desirable to play and
people dwindle from roleplaying and who looks like the ass? You do!
Now, if somebody insults you in a roleplay. Don't piss and moan
about it in your next roleplay. USE IT! Take the roleplay apart and
find things you can use. Roleplaying duels are a clash of wits. If
you can blow them away with an insult {in character not out of
character} or a retort then you'll likely win your match with them.
Example:
Wrestler #1: You Suck!
Wrestler #2: Yeah? Well your a blatant bag of bag of
blanch-inducing bung substance!
Wrestler #1: Yeah well... uuhhh... What the hell is bung
substance?
There you go... you won the argument right there. Not many people
can retort to something as bad as a being called a blatant bag of
blanch-inducing bung substance. But roleplaying is not all insults.
Step Four: No
roleplaying is NOT all insults. In fact in most cases you don't even
have to mention your opponent in your roleplay. This, you can work
to your advantage as well. The good part about this is that it opens
you up to a whole new area of things to talk about. You DO NOT by
any circumstances have to limit your roleplays to an arena area.
Although some of the best I've read have been done in such a way. GO
PLACES! There's a gigantic world out there and your only one small
person. This is fantasy, go jumping off the Golden Gate Bridge and
get arrested! You'll get bailed out before your match, unless you
want to work that angle to its fullest. Go to the top of the Empire
State Building and toss silver dollars off! Say something like:
"SSS, this silver dollar is you. This is what will happen when you
and I go at it." And drop the dollar off the building. Create chaos
as the dollar rockets toward the ground and slams into something!
You CAN'T kill people, especially wrestlers...no matter what. It
would be dumb if you killed your opponent then he roleplays living
and breathing quite healthily! It doesn't make sense!
Step Five: Here's a
useful tip. GET TO KNOW THE STAFF!!! Nine times out of ten the staff
of a good federation is using AOL Instant Messager as a means of
communication. Now come on. We all know AOL sucks {Sorry AOL users
but that's my opinion} and your probably thinking that AOL Instant
Messager is no better. Just try it out. I'm sure you'll be
pleasantly surprised. Back to the point though. Try and contanct the
President or the Owner. Get to know him or her. It will give you a
much more prosperous time in the fed. A good President listens to
new angle ideas, your feelings on the condition of the fed, and will
help you out at times. No this isn't slyly cheating your way to the
top, though it has been known to happen, don't take advantage of a
friendship unless you deserve it {wait, I didn't word that right...
well you know what I mean!} If the staff knows what your planning,
then your going to get a lot more leeway than normal. The matches
will be written with a better idea of what your wanting to happen.
Believe me, there have been screw-ups and there will always be
screw-ups. But at least they'll be less common than otherwise.
While all of what I said about the staff is true, most of the
time the staff members are really nice people and can develop into
great friendships. I know because I'm friends with almost everybody
on the IWO staff and they are all quite enjoyable to talk with.
Step Six: Use HTML
for style. You don't have to use it but it's useful for good
appearence. If you use HTML, create your roleplays with a general
color scheme. Your character has a certain colored text at all
times, the actions have their own color as well. Example: Whenever
your character speaks have the text be yellow. Whenever an action
takes place have the text be blue. Also use various text
altercations. Like italics, underlining, and bolding. Let's take
this to a more visual level so you understand what I'm talking
about.
Gimmick Boy is sitting in a chair reading a
book. He looks up at the camera.
Gimmick Boy: BLAH BLAH
BLAH!!!
Gimmick Boy resumes reading his book. The
camera fades to black.
There are also tables but that's a little more advanced than I'd
like to explain here. You can also import images into your
roleplays. I'll list some of the commands below for your use. All
the commands below require that you take the space out from the
front of the command. Also the < /command> is a tag that will
end the use of the command.
Bold: < b>Bold< /b>
Italic: < i>Italic< /i>
Underline: < u>Underline< /u>
Font colors:
Blue: < font color=blue>BLAH<
/font>
Green: < font color=green>BLAH<
/font>
You can also experiment with 0 C and F for your colors. Use only
six characters in this way though.
< font color=00ccff>BLAH<
/font>
To put a picture in your roleplay use this tag. < img
src="www.yourpic.com"> You must use the quotations or the address
won't work.
There are many other colors. Use any combination. A good way to
view how your roleplay is progressing is to write it out on your
NotePad program and saving the file as something like Roleplay.txt
or whatever. From there you rename the file Roleplay.html and reopen
it. That will show your roleplay in an Explorer or Netscape format.
I, myself use Notepad when I do this because for some reason when
you use Wordpad you get ASCII symbols and part of the roleplay is
lost. I probably didn't explain that well enough but trust me. Use
Notepad instead of Wordpad.
One useful hint that I learned from my friend is that in the case
of HTML you see many intersting things that you might like to use.
Whenever you view a roleplay and you want to see how they
accomplished what they did, right click on the screen and view the
source; which is basically the typed out "rough draft" of the
roleplay. It displays all the HTML coding along with any other
language used. I can't help you with JAVA because I don't know the
first thing about it. These are the basics of HTML and all I'm
willing to tell you at the moment about it.
Thanks for listening. Hey guys, if you want to give me your comments
or anything like that. I would appreciate it if you'd give me
information to put into the guide that I might have missed. I read
an inspirational column from the IWO that said, "A good way to make
things better, is to share as much as possible." {In the form of
ideas for advancement and stuff like that.} So if you want to give
me more ideas or tell me that you like the guide. Or even tell me
that it is the worst piece of trash you ever decided to acknowledge
with your eyes for more than thirty seconds. Send your comments to
the
Staff.